Our tutorial for Fantasy Flight Games’ new Legend of the Five Rings Living Card Game, featuring Brad Andres – one of its designers! The only demo straight from the hotel lobby at GenCon 2017!
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really
no bad ass glass gems like the original?
fuck thatttttttttt
Looks like lots going on . Im hoping FFG puts up one of their nice , polished tutorial videos like Conquest and Netrunner . This looks like I may do one core set to play and disguard the other packs … but I have thought that about most LCG’s…sigh
I played L5R years ago. I enjoyed it at times, but table glut would take over and the game would always end up with one big battle that decided everything. I feel Netrunner was far more elegant before it got the FFG faction treatment. I think FFG’s licensing money would have been better spent buying VtES as others have suggested. Of course they probably would have messed that one up as well with a rules re-write instead of a straight up rerelease(preferably with the exact same rule set and card backs….)
Looks awesome thx guys
At around the 20min mark the left hand player didnt defend, bowed the attacker. However they didnt lose honour for not defending? Ie: 11 h to 10 h.
???
Absolutely superb. Really pleased to see you guys having a demo in a quieter area.
This strikes me as GoT meets Netrunner. Some delightful complexity but without the brutality of GoT. Really excited, especially if the store championship events go down a thematic road.
When the Storyteller left play, couldn’t Zach have been able to draw 2 cards, since the Storyteller gives Sincerity to each character and Zach was removing 2 characters from play? Or did I misunderstand?
So why is it that honor is only lost once for someone not defending? Other rules were not used throughout the video as well. I am thinking that we need a new how to in order to fully understand how and why the rules work this way.
Now we just need FFG to revamp VTES and give it the LCG treatment… FFG pls!
Look bad, i’m not gonna buy this game.
There were lots of undefended conflicts. Every time you don’t defend you loose one honor. Shouldn’t your honor be as low as the one of an oni singing reggeaton?
Too bad they (FFG) ruined such an unique and good game… I was planning a GenCon trip until FFG announced this version of Thrones of Rokugan and totally lost the interest I had in this game.
I wasn’t so loyal on the original L5R because of it’s Collectible aspect and the porting to the Living aspect of it made such a huge boost in my gaming interests for 2k17, but then they showed this… this port of game, a lame game, filled with dials and gimmicks and tokens… too bad for my Rokugan itch but good for my wallet.
At least FFG announced two good boardgames this year.
Did they forget to take and lose one honor at 20min in ?
36min wouldn’t Spies at Court still be able to be played, just not dishonor the friendly but still discard 2 cards at random from opponents hand? Or it can’t be played because of the – (dash) symbol symbolize that the first part of this text needs to happen to be able to be played?
Another f-ing dial.
Beautiful art design on this game. Thanks for previewing it.
Too much stuff going on for me. Just doesn’t feel elegant.
you loose honor if you don’t defend? did you mention that before they started?
HEY! lets make another crappy card game based off a popular IP! NOTHING can possibly go wrong…
So how excited are you guys for the game now when you tried it? 🙂
I was very hyped when it was first announced, a bit uncertain when I saw all the moving pieces during the reveal articles, but after learning the rules and getting a better understanding of it; I’m back to super hyped! Especially with the way they are handeling competetive play for this one, with clans and players taking the forefront. <3
I played L5R years ago from first editon to jade… this is now a lot too complicated to be fun…
Original L5R was super complex, this looks great and less complex but its always gonna be complex for L5R by definition. 😉
I thought sepon guardsman can’t initiate a challenge??
I want to love this game, and I hope I do when I eventually play. I love the theme, and the card art is outstanding. But it seems to me there are too many widgets and tokens and complications that could keep this game from catching on. I hope I’m wrong.
Looks really good. It’s a card game that plays like a board game. The art is fantastic!
So… are these games essentially just 3 rounds long?
At 12 minutes mark. Isn’t Asahina already “Sincere” so he doesn’t need to be honored to draw that card?
Ouch, sleeveless!
A lot of things happening. It will be pretty hard to get new gamers into this I think. The art helps but it’ll be tough. On the flip side this seems like it might reward skill more than any LCG I’ve seen so far.
Can’t wait to put my hands on it ! Great video guys.
I am concerned that I am gonna love playing this game but I will suck at it.
Great video however! I like a lot of the gamedesign choices made here, like the incentives of choosing first and second player, and the gaining of fate from passing. And that static income from your stronghold is so much nicer, avoiding the old “I have no mana cause no lands were drawn” problem from MtG.
On the first turn, Steven made a huge mistake. He could have used the Lion’s Pride Brawler’s ability to bow the Careful Scout. The ability doesn’t require the target be participating in the conflict.
Do you guys think that FFG will ever pick up any other extinct CCGs and turn them into LCGs? I would love to see a Battletech LCG or a 7th Sea LCG, Harry Potter LCG and dare I say, a doomtown LCG? I think these older games that have followings would make a great IP to buy or an IP to license.
Man, I’m LOVING the complexity of this game.
How close is this to the TCG?
quick q: when the province is broken at 21:10 should the character on top of it have been discarded?
At 18:00, shouldn’t the defender play actions first?
I can’t wait to get my hands on this, beautiful game!