Here’s the first part in my series on how to play MTG better. Every wonder why the same people keep winning at your Friday Night Magic tournaments? It’s not always because of their deck. If you keep making slight play changes, they compound together to greatly improve your chance of winning.
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Okay, I’m a noob but why keep cards in your hand when they could make you discard/exile cards from your hand anyway?
“better than blindly seeing”
lol, if they have removal they can respond and kill it anyway.
One thing that I have against playing the land second main. Many times I have opponents wonder if they played a land this turn late in the turn (second main). Most of the time I give them the benefit of the doubt, but if it is an actual competitive tournament, if I don’t know if they played one or not, I’m gonna assume they did. If you don’t know if you played a land, i’m not gonna potentially let you have an additional land drop in a turn.
“better than blindly seeing”
Good lesson.
Here’s an idea. Make a video showing highlights from a series of games between a pro and an amateur. The point is that both players will be using the *exact same decks*. Assuming the pro beats the amateur in most of the games you’ll would show the key plays that made the difference – both the pro’s good plays and the amateur’s mistakes.
but is it normal that I to feel totally stupid when I watch lsv drafting videos?
You know they can Kill Shot in response to Titanic Growth, and your example would have been better from the other side, right?
1:39 life points?? go back to playing yugioh.
Great info
Be aware that the land might be relevant against things like Mana Leak. Be sure not to lose to Mana Leak-Like effects unless you can’t avoid it. Situations like these even came up on Pro Tours. Someone doesn’t use their land drop, attacks and wants to use a trick and gets completely blown out by a Mana Leak-esque effect, even though they could have payed for it.
dude this really helps thx. if you dont mind checking out my channel i would appriciate it and tell me what you think.
Basically, I agree. But there are tons of counter examples for this strategy. For instance, whenever your opponent has got blue mana open, it is always a good idea to have spare mana for a Force Spike etc., so you better play that one land you drew before you cast something important.
Example 1, you should just let it deal 1 damage 3 times.
Very good video.
why would i put out a creature early?
… maybe to give opportunity to waste removal on it?
Very helpful, arigato.
Wish Ross Geller had played magic in Friends.
its also based on build
Can someone please comfirm this?
Also when all you can do is top deck (no spells in hand) if you can cast anything in your deck, don’t play lands. This becomes relevant in longer matches, especially draft. Firstly it helps if someone plays hand attack (it’s happened before) and also it leaves your opponent assuming you have some combat trick/counterspell
Good video, sir. You just earned a sub from me. Cheers!
I need to start doing this
at the first example, can they still use celestial flare?
This is one of the more important things I feel every magic player should know. If you’re swinging with just a basic little 2/1, and your opponent doesn’t want to lose a creature, so they take two, you have the liberty of pumping your 2/1 with lifelink or other instant boosts to swing a small trade for trade in your favor.
could you tell us how to make a 25$ black green eldrazi deck
PS please make it not standard or limited no rule’s Rebel!!!!!!!!!!!!!
In eternal formats at least, it is worth it to drop extra lands to stop force spike, man’s tithe and man’s leak.
New addition to “people at fnm”
“People who tap to their left”
What if I might have a deck with 40 counter spells built to piss people off?
very useful!
This will only help the noobs….
I thought that you could only use said card effects on the same colour!!! (I was told that)
Can I show you a magic trick?
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Very helpful, arigato.