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Long touted as one of the most difficult archetypes to master, Control players require insight and stamina to reach their endgame. Long known for denying their opponents key resources and creatures, Control players can be seen as cruel and unyielding, always saying “No” and never relenting. However, there can be times when saying “yes” is as important as saying “no”, and knowing when to do that is one of the many topics we’ll cover in today’s lesson. We’ll be looking at common mistakes that Control players make, evaluating cards and situations, and how to handle match-ups against the other archetypes.
Time benefits the Control player, and the best players use that time to disrupt their opponent’s threats while making their own unanswerable. Since Control is reactive by nature, knowing when and what to react to is key in making sure your strategy isn’t sabotaged.
Control is *not* about reacting for the sake of reacting, or providing an answer. If you do decide to counter a creature or a spell, it must done with purpose and with a specific goal in mind – your endgame. Knowing this can help you determine which cards you’d like to counter, and which you’d like to resolve.