Why I Don’t Play Magic: The Gathering Anymore

The day I stopped playing Magic: The Gathering started like any other day, the sun was shining, and I had just created a new deck to test out. And soon enough, I met up with an opponent for a duel. And then…

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Comments

siyano says:

I had this power level problem but with yugioh and the first few set, the game was so unbalanced and high power leveled, after losing match after match to staple card that were too good (raigeki, dark hole, monster reborn and such) I quit. with magic I preferred the sealed format, although, there were sneaky people that cheated through their game (having friend pool card to built slightly better deck and such) then I played what we call “CUBE”, best format I since then knew, unfortunately, I’m not playing has much I would want anymore (cost prohibitive)

Christopher Detlef says:

I quit MTG for pretty much the same reason

Luke Cotant says:

he reminds me of someone from blue’s clues, except more desperate for attention and cringy

supereagle07 says:

Well it’s your loss honestly. I don’t think you have a great understanding of the game. The kind of play you are describing sounds like a legacy deck and while legacy is a magic the gathering format, it is very expensive and not played by 90% of the mtg community due to the fact that it is a very expensive format. And secondly, you can build your deck to combat first turn combos like this with a card called Force of Will that you can play without having a land in play. I think your reasoning for not playing magic is flawed and I’m sad to hear that it has made you stop playing such an intricate and fun game

DevonAndCompany says:

same reason I stopped playing

IceKing2525 says:

Yes, Magic: The Gathering has some insane combos with the potential to kill the opponent on turn one. Yes, other people have experienced this like you have. I am sure of it. But that doesn’t mean you should quit playing the game because of the possibility of that. As you mentioned it is (almost) impossible to do this in standard, and sometimes modern. But I don’t see how this deterred you from playing the game. The game was created in such a fashion for those things to exist. I do agree it is a bad experience for most players. But other cards do exist to stop said combos, although rather expensive (Force of Will is like a 60$ card.)

Gem Of Magic says:

If you still want to enjoy mtg I would suggest maybe going into Commander format may be better for you? In those groups it is frowned upon to beat your opponent straight away, you play with a group of friends, very casual and fun, chatting and drinking (if you like drinking). I think Commander is probably the best format for occasional play.
I prefer Pauper though, personally, because it is cheap, and I love the consistency of 60 card decks rather than 100 card singletons. The ‘top decks’ of Pauper format are about $50 or under.

Lord Karnage says:

dont play magic kids.

Alice Moore says:

I thought it was Black Lotus>Channel>Fireball. That has been there from day one. I like to play EDH, Pauper, Draft, and Sealed. It was the Stormy player that made me quit paid events.

SadSkeleton says:

WOW this guy is completely insufferable. The hurt to watch.

NicolBolas2 says:

>gets killed by combo once
>quits because of fear of infinite combos

Andy Hayes says:

I never played MTG, I played Yu-gi-oh! I stopped playing one day when I realized that I couldn’t win the budget is given myself. I was going to a gaming group at the time, and spent 20 dollars on a deck that used to be considered the best in the game a few years previous to this story, but had since fallen out of the meta. There was an adult there who was always nice and let people trade cards, and bought cards that people didn’t want anymore for a fair price. He offered to play my new deck with his (I would later find out) $300 dollar deck which was at the time considered top tier, meta, the best in the game. He beat me so bad that I realized that pretty much all TCGs have this money problem, and I moved on from Yu-gi-oh! to board games. And I haven’t looked back.

arbitraryarmorify says:

There have always been ways to win the game on the first turn. However, there have been ways to protect yourself for zero mana for a long time as well. If someone is so insecure that they feel the need to match a degenerate turn 1 combo deck against a casual deck, that’s their problem. Just inform them you’ll never play them again and walk away.

KabukiKid says:

Turn 1 wins aren’t that common… even in Vintage, but they are definitely something to behold when they happen. heh Yeah, it is no fun at all for the opponent, though. Force of Will and Mental Misstep are such important cards in the older formats pretty much for this reason. They can foil a Turn 1 win.

It’s too bad that a Turn 1 win killed your taste for the game completely, though. Yeah, they can happen, but the game is over in a few minutes and you just reshuffle and play again. Our group does avoid this altogether, by simply agreeing to not play anything capable of such. heh We just play kitchen table Magic, granted. That way, we control the meta.

A Paid NASA Shill says:

you can find a legendary creature you think is really cool, and build any commander deck you want.
there are people playing casual commander almost anytime I walk into a game store.
or you can play draft for 10 dollars, and it’s a totally level playing field.

but don’t just make shit up that isn’t real. I am not sure if there is a turn one combo like that in vintage or legacy.
and even if there is… why the fuck would you be playing legacy and vintage in the first place?

Jasper Tolhurst says:

So you stopped playing because you saw one combo deck? You clearly didn’t like it that much.

horsey not a knight says:

the unfair combos get bannhammered. even splinter twin which was a risky turn 4 combo (requiring land each turn and tapping out) was banned, so your issue seems disingenuous. And yes you could go to standard like you said.

stolenrims says:

Everyone finds different things to be fun. It sounds like a filthy casul player ran into a competitive one and the casul got rekt and gave up. The game is still great; it just sounds like you should have found a play group that was more on your level/in line with what you think is fun about it.

Dave Dogge says:

….. because the onslaught and the cost of new seasons sets coupled with your old sets falling out of standard play causes dismay.

Gem Of Magic says:

I almost quit playing mtg when I was an ultra newb, and still learning. I played against my husband who had played in highschool and was very very good. I lost constantly. He had rares from years ago and was using netdeck lists. All I had were shitty commons and my home brews. My husband also didn’t teach me how to play, we just played, and I lost. Every time. I thought I was shit and so almost gave up. Turns out I was just learning and didn’t have any good cards. Eventually I gained cards and built decks to beat him. I’m still not as good a player as him, but now that I am in ‘intermediate’ mode I look back on those early days and think ‘wow my husband is a CRAP teacher!’ lol. Glad I persisted. I just loved the cards so so much.

mikejonesnoreally says:

For me it’s Tokido.  Someone will correct my spelling on that but bear with me I was just watching E-Leauge!  ^ ^  (I will stop using this joke when it’s starts working, *that’s* the rule!)  Anywhoooo so are we talking about single experiences that totally kill my desire to play a game or is everyone just having a big ol’ Magic: The Terse Confrontation Between Two People Who Were Once Friends cartharsisfest?  The comments section sounds like the background of my last VS. 10K.  When it comes to games that have forever (or close to it) extinguished my fire to play them, it’s not the games fault.  It’s game *designers* understandable lack of knowledge of Taoism.  The reason why that game for me is Tokaido is I played a Taoist priest.  There’s no such thing, but I played one.  That was *so* cool!  However, I lost some would say “as the universe intended” but I think the jerk who was “teaching” it to me blocking every #%%^#!! Mountain and Donation space on the board helped a bit!  My fault though.  I wasn’t playing a Taoist well.  (which is really hard to do by the way) The other game ruined for me by Taoism is Ghost Stories.  Ghost Stories should not call those guys Taoists.  They’re more like Shao Lin Monks anyway.  Based on my Tokaido (yes I know how to spell it, yes I know it’s a road.) experience I was determined to do better as a Taoist.  I know, hilarious, right?  So I camped in the Temple and ended up breaking the game. “As the universe intended.”  Essentially, if you get the right power with the Blue Taoist you can reduce the power level of creatures in the game by two a turn, making them “free.”  These debuffs remain in the next turn and then you can go after another color, of which there are five total.  So Tokaido because it made playing a Taoist Priest anything but a “beautiful journey” and Ghost Stories because if you play it like a Taoist, you break the game.  Take Blue Monk.  Park Butt in Temple.   Have other Taoist dudes on corners.  Repeat as necessary.

Benjamin Lawson says:

I just quit mtg recently. infinite loop decks did it for me. Also, realized how “pay to win” it was and that a guy i was playing had decks comprised entirely of OP, expensive, and extremely convincing proxy cards. I felt cheated so many times. The community of mtg players were also insanely pretentious.

Joel Heath says:

See, that’s the kind of moment that made me fall in love with Magic. The possibility of finding a new combo with old cards and winning from a dire position are two things I love about the game. And Chaz, you could have stopped him if your deck was built to do so but that’s not going to be something that the casual player is going to take the time/money to do.

One of Magic’s biggest strengths is the depth and complexity it presents to players who have been with the game for decades; but that complexity is also a barrier to entry and a pitfall for newer or less dedicated/obsessed players which ends up being Magic’s biggest liability as well.

In general the solution to this is to not bring those kinds of decks to a duel where the other player is not already prepared for it. The fun associated with crushing your friend once is quickly overshadowed by them not wanting to play Magic with you anymore.

gmw827 says:

i see no issue with the game allowing for high teir competitive combos. there is an answer for every threat in this game, and each format has answers that match or surpass those threats. obviously a healthy combination of casual fun play and competitive cut-throat gameplay is good, as it adds to the entirety of the game. if one aspect of the game makes you so salty that you have to quit rather than simply let it slide and move on, then both yourself and the community are better off.

Jojoforpres says:

Love the abundance of Stockholm syndrome in the comments. If you are playing a game that ends in one turn, why not just play Rock, Paper, Scissors? It’s free and requires more skill than Magic.

Alice Moore says:

I thought it was Black Lotus>Channel>Fireball. That has been there from day one. I like to play EDH, Pauper, Draft, and Sealed. It was the Stormy player that made me quit paid events.

Clevider says:

My wife and I experienced this is in tandem with the game Myrmes. I taught the game and we played a single turn. We realized the game was kind of tough, but the rules were surprisingly straight-forward. Later, we tried a game for real and made it several turns in before being interrupted by visitors. We were grateful. The action economy is SO tight that both of us were unable to plan out even a single satisfying turn. We felt there was a great game in front of us, but that we were both far too stupid to play it with even the smallest level of competence. It’s a game about ants, for crying out loud! There’s at least one colony of ants somewhere near our house that seems to weather annual poisoning with ease. So much for us being the more evolved species.

Martin Larouche says:

I stopped playing Magic in similar circumstances. Mind you, this was back in 1993 and “arabian nights”, the very first expansion set was still in print. We had a small group of people who all forked money to play this new innovative game. I spent the large sum of 20$ for a deck which i customized through trades (20$ was sorta big at the time and lots of cash to spend on a little card game… remember this was also the golden age of Games Workshop… and that Space Hulk, Necromunda, Talisman 2 and such were still very much in print. Magic was just a quirky little card game by comparison.)

Then one guy decided to buy a box of boosters. 100 friggin’ dollars in 1993 money. Everyone thought he was insane.
He then proceeded to defeat everyone playing against him… all the time. Never losing a match.

The game became instantly boring. I would not fork more money for this little game which i thought was nice, but on a far lower league than Battletech, ASL and the aforementionned Space Hulk. So i sold him (the same guy) my deck, for 20$.

I bought 20$ of Magic cards… played for 6 months, then sold it for 20$.

Decades later… i played the game again in videogame form. By modern standards… i found the game horrible. It almost plays itself as in most turn, the decisions to take are so obvious you could play on autopilot. This game is really played outside the game itself, in the deck customization. Within the game… there’s barely a game there imo. In comparison, the Battletech CCG (which is very Magic-like and by the same designer as Magic) was so much superior it’s not even funny. Your choices in game at least mattered a bit.

Never regretted my choice to sell, 25 years later…

Don Mangrubang says:

your not a hard core game of magic the gathering becase you lose didn’t you need to give up.

Steve Billups says:

Try Commander. It’s the only way we play now.

Bill Solt says:

Almost the same thing happened to me with MTG. I had a group I would play with. We put together just fun decks out of what we got in random packs. Then one person in the group convinced me to take a deck to a local tourney. Not only did I get beaten twice in about 5 minutes, I also was laughed at and mocked for a) not sleeving my cads and b)using a white/red combo deck. After that, I started buying singles and making an exactly 60 card deck with multiples of 4 of whatever was in it. But, win or lose, playing was no longer fun, and shortly thereafter, I gave it up completely.

Sator says:

There are certainly reasons to stop playing or dislike MTG. However this is kind of like complaining that a butter knife can gouge your eye out. Yes, it is true that high speeds will turn a butter knife into a deadly weapon. But it’s not by fault or the butter knife nor it’s creator. And such a complaint shows a fundamental misunderstanding the butter knifes design and intended use.

Don Mangrubang says:

i would never give up…….

Mad Profit says:

That’s why Force Of Will is a card.

Commander Tharth says:

What was the deck?

World of Adrenaline says:

I think the game is fine. The players are the issue. Every time I’ve got into magic I inevitably run into a couple of people who spend hundreds if not thousands of dollars to create decks like the one you mentioned. If you can avoid those players it’s not too bad. Unfortunately that’s easier said than done. I’ve quit for awhile now and don’t regret it at all.

Ed Findlay says:

Bad analogies. I’m like is this the part where I laugh? Just play commander.

Ivan Klemetsrud says:

I tried getting back into it after not playing for about 20 years and I just can’t get into it. There just seems to be way too much chance involved than I remember. Its just my opinion and it is generally met with comments like, “You just don’t know how to play”. But after watching it happen in the Pro Tour final game a few days ago I realized… yeah it isn’t just me, something is wrong with this game. I realize some chance is involved in lots of games but in MTG in really just feels like sitting down to play a card game of war. The worst deck at that pro tour could have won the whole thing if they had better draws.

Gizensha Fox says:

I mainly play limited formats for physical CCGs (sealed and draft). Don’t play any that commonly these days.

Combo Winter was a painful time for the game, and nearly destroyed the game. I think it resulted in 9 cards being banned? During that period I think I’ve heard mention that there were three phases to the game. The early game, where players shuffled the deck, the mid game, where players take any mulligans they want, and the late game. Turn 1.

For me, Puerto Rico, playing online. One player got increasingly irate because the rest of us weren’t playing how we were ‘meant to’ and rage quit. I think we figured out later that because we weren’t following that player’s script of how players should play PR… We were all doing better than that player was. And then we reset the room and started a 4 player game of it instead, but that experience killed all desire I have to play that game ever again.

JR Vaughn says:

I totally feel you on this issue. I played MtG as a teenager & loved it, then I grew up & stopped playing. Recently I found my way back to the game & play FNM (friday night magic) every week again. But I only play Standard because Modern is too full of 1st turn kills. If you think about it, this has always been a problem though. Channel/Fireball was a 1st turn kill from the beginning. As long as you had a Black Lotus in your deck (now a $20,000 card) you could use that combo to win before your opponent had a chance to do anything. So I’m a little frustrated on what the game has turned into but, I loved it as a kid and still love it today.

Ramen Lewdles says:

So you quit because someone exploited a dumb combo to inflate their ego? Just dont play with them anymore. In a card game as massive as magic there will be dumb combos its inevitable

Zaviermafia ! says:

Simple solution don’t play with people who try to do things like that and don’t let a single play session ruin a game you like.

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