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“I’m sure many of you went to…”
I’m here and haven’t played YuGiOh since the cave man days lol
So I’m confused on why you think there are better cars than Dark World dealings for a deck that ditches cards. Since it doesn’t seem like you run into the void, mind crush or dragged down to the grave, what would you recommend as better options?
dzeeff It’s been a long hard week for us….we need another video making fun of casual elitists. Plz make another.
CHUPACABRA??!!!!!!!!!!!???!!THIS IS A BRAZILIAN FOLKLORE MONSTER!!!!
so wait u don’t have enough money for the 3 engage but u do have enough money for the over 200 dollars worth of Danger! cards?
Do you think danger burning abyss would be a more viable option if cherubini is printed in the TCG?
show us some duels please
I pulled danger! Chupacabra! And i am hoping to sell it for around 20$ depending on the price.
Heroes would be a good counter to this deck due to dark law’s special ability that allows him to banish cards that that go to the grave.
I’m actually most excited for the Cyber Dragon cards. Might make them a decent rogue deck. Praise be unto our fallen savior, Yuginono.
I think phantom skyblaster is a perfect inclusion in this deck. It’s an Amazing normal summon and can help setup a board.. one card knightmare. One card wee witch apprentice.( which is actually really. 2 downward arrows.)
Slash Draw is way better than DWD, your opponent doesn’t get to draw, you get to mill, and you have a very small chance (but still present) to just blow your opponent out of the water via nuking their board
Dragged Down is pretty good, and I run three mainly for hand-trap removal (and obviously because of the Darkworld and Danger! monster effects)… I also run one The Beginning of the End because usually by the time I draw it, (the times I _do_ draw it) there are already about five to ten dark monsters in my graveyard, so it’s a nice finisher. Also, although it’s a pretty good little pair, I don’t think the Sky Striker cards are necessary at all, and I’d personally run more Darkworlds over them, or those Trade-Ins, or the aforementioned cards.
How about some danger! Shaddoll’s and use ways to lock your opponent out of the extra deck? I mean danger don’t really need it (assuming no knightmares) and shaddoll can help with deck thinning, might want 1 or 2 more danger monsters released first I guess…
My favorite part about Danger is when your opponents don’t know how they work and Ash your Danger summon effect activations. I’ve had at least 3 people do it so far, and it’s been wonderful every time.
I’ve found that running 1 Beige isn’t enough to consistently be able to summon Graphas, and summoning Graphas is good for pushing through OTKs. So I’ve been running 3 Lucent. But it has caused some bricks, so I’m not sure
9:43
Really? Why can no one pronounce it correctly
Tourguide is only great with Rhino. Also 2 Gates is enough as 2 in the same hand with danger Monsters makes it Impossible to set them both
Do you think Snipe Hunter would work well with the Danger cards as a rouge strategy? 66% change to destroy and card you want and free discarding Danger cards.
Also… Liv’n in the Danger! Zone
Danger abc, well time to go dust off the firewall and cannon soldier
No Tomahawk?
Wow, a realistic assessment of the Danger! archetypes strengths (and many weaknesses), thank you Dzeff for showing everyone that you can make good videos without clickbaiting about how OMG BROKEN a currently pretty lackluster archetype is
i saw someone using the paleozoic trap you hate, seemed like a good idea as it allows you to use the discard effects the way and when you want them.
personally i dont think the deck is all that great right now, too much rng to consistently end on an ideal board.
I guess this is a highway to the danger zone
If you have engaged and dragged down cant you just set engaged? What’s the problem?
Thunder Danger!=Instant Superbolt
dzeeff was right on his stream, skill cards are coming to TCG! Speed duel format decks coming out
Dark World are trash vanilla that don’t do shit but drag down (ha!) this archtype, the general consensus I’m seeing right now is that a Dark Grepher Malicious Isolde engine is the best way to run this deck, it enables Extra link Firewall Knightmare nonsense.
I want Danger! Mongolian Death Worm!
What is the website is he using to make this deck profile
does domeone know when this cards are coming on ygo pro ?
Eh, cyber Dragon are better.
Loving the variance on what you cover on your channel. Keep it up.
This archetype seems to be similar to fur hires, only activating in the hand; I know it’s not really played in the tcg but in duel links fur hires are pretty good at destroying an opponent’s board with no real end goal either, besides maybe a dyna lock
ikr knightmares gave a slight boost to dw while nobody was paying attention to them
I was excited for the danger archetype, but the prices kinda drive me away. I am, however, really excited about the Crusadia archetype. It has the potential to OTK your opponent like nothing.
Ok so if your cards have no effects on the field than why not run skill drain? Too bricky or stops your extra deck maybe?
Imagine a Danger! card that has a foolish burial esk effect when discarded.
Too bad they’re an enDANGERed archetype since they’re all short printed.
Thanks for the video dude, these in depth deck examinations are really interesting and have definitely been helping me make better decisions when deck building.
I would play drag down to the grave instead of dark world dealings. It’s better for the mirror match
So excited for Soul Fusion. Thunder dragons feel so similar to Dragon Rulers
Literally everyone put them in Dark Worlds, even if Dark Worlds are pretty garbage
with speed duels becoming a thing in paper yu gi oh, will you play duel links more? i loved that content